You see, the younger brother cannot swim. Until, that is, you're faced with a seemingly insurmountable obstacle: a body of water. Doors take twice as long to open.īut it's all possible.
#Broken age gamefaqs how to#
Without your older, wiser sibling to guide you, encourage you, and teach you how to navigate the world, everything is harder. The bit I remember is towards the end, where your poor older bro gets seduced and then stabbed by a spider, and you're left to mourn, bury, and leave him on your own. It's a neat mechanic that allows for a lot of interesting puzzles, but I honestly don't remember any of them. The entire game is played with two halves of the controller: One controls the elder brother, the other, the younger brother. I'll insist that a puzzle is stupid, or impossible, or that the developers didn't offer enough hints, until finally the puzzle (or more precisely, the twist of the puzzle) clicks, and I feel like a numpty for having thrown a little sulk about it.Īnd this is precisely what happened with Brothers: A Tale of Two Sons. It's not like I go full terrible-twos-tantrum, sitting on the floor, banging my fists and screaming, but it's the closest I get to rage-quitting. Although I'm not proud of it, I can sometimes be the kind of person who gets a little temper-tantrumy when I can't figure something out, like a child who can't work out how to open a bag of crisps - which may be an exceptionally apt comparison, since it probably also involves me being hangry, too.