In some ways it does, but in many ways it's sort of a side-step (or even misstep) for the series.
#Burnout revenge pc demo series#
As this is the biggest addition to the series this time around and is a major part of every mode in the game, in many ways the overall success of Burnout Revenge lies on checking traffic's ability to expand the series in a new, and more importantly, better, direction. The shiny new toy in Burnout Revenge is the ability to check traffic, or slam same-way vehicles from behind and send them into other traffic or your foes. All of these additions were of brilliant design and implementation and resulted in unarguably better games each time. Burnout 3: Takedown added the ability to actually fight, grind and take out (or Takedown if you will) opposing cars, giving its racing modes a more battle-esque feel and giving birth to Road Rage.
Burnout 2: Point of Impact took the first game's exhilarating crashes and turned it into the standalone, and now legendary, Crash mode.
Has Criterion succeeded in raising the stakes yet again, or had it previously set its own bar too high? Well, maybe a bit of both.Ĭhecking Traffic With the original Burnout, Criterion set the foundation for what would become this generation's best arcade racing series with quick-as-lightning cars, exceedingly responsive controls and brutal wrecks. As was the case with the first and second follow-ups, Criterion has introduced a few new major changes that aim to enhance an already near-perfect arcade driving experience. The answer to the challenge is Burnout Revenge, the fourth game in the highly acclaimed Burnout series.